ππ¨π¨ππͺπ’ - ππ£ π½ππ€π’π
ππ¨π¨ππͺπ’ - π½π€π£π πΎπ€π‘π‘πππ©π€π§ - ππππππ§ & πππ
πππ¨ππ£ππ©π - ππ£ π½ππ€π’π
πππ¨ππ£ππ©π - ππππͺπ§π π½π€π‘π© πππ
πππ¨ππ£ππ©π - πππ¨ππ§ πΏπππππ£π πππ
πππ§ππ πππ£π - πππππ‘π ππππ πππ
These are the shaders and VFX I made for 'Deep Rock Galactic' as part of the Season 6 release during my internship at 'Invisible Walls'. It's been really interesting working with environmental shaders in the game due to the amount of biomes the assets need to be readable in.
Art Director: Andreas Bech